IEEE ESPA 2012 - January 12-14, 2012 - Las Vegas, Nevada, USA

3D: What's Coming Next?

Recent advances in signal processing and display technology make it possible to offer an immersive high-quality 3D viewing experience in a variety of settings. Stereoscopic 3D is now widely available in theaters, delivery of premium 3D content to the home has recently started in many regions of the world, and an increasing number of 3D movie titles are also available through packaged media. Considering the current state of the 3D industry and the current generation of technology, this panel aims to explore the next steps for 3D including signal processing challenges. The panelists will share their experiences and views on production of 3D content, future services, distribution formats, as well as new device capabilities.

Moderator: Anthony Vetro, Manager, Mitsubishi Electric Research Labs


Anthony Vetro

Manager, Mitsubishi Electric Research Lab

Anthony Vetro is a Group Manager at Mitsubishi Electric Research Labs, in Cambridge, Massachusetts. He joined Mitsubishi in 1996 and is currently responsible for research and standardization on video coding, as well as work on display processing, information security, and radar imaging. He has published more than 150 papers in these areas and has been an active member of the MPEG and ITU-T video coding standardization committees for a number of years. He has served as editor and ad-hoc chair for several projects including the recent Multiview Video Coding standard, and is active in the development of 3D standards across the industry. He received the B.S., M.S. and Ph.D. degrees in Electrical Engineering from Polytechnic University, in Brooklyn, NY. Dr. Vetro is also active in various IEEE conferences, technical committees and editorial boards. He has also received several awards for his work on transcoding and is a Fellow of the IEEE.

Matt Cowen

Chief Scientific Officer, RealD

Mr. Cowen is respected in the post-production community for his knowledge and application of human perception to 3D systems, color, and transfer functions in digital cinema. Currently he holds the position of Chief Scientific Officer at RealD, where he developed RealD's very successful 3D cinema system. He has been instrumental in ongoing developments in 3D delivery to the home. His work focuses on developing digital technology to a level where it provides images that set the standard for image quality in 3D. Prior to RealD, he was co-founder of Entertainment Technology Consultants, a consulting firm that worked in the area of digital cinema, focusing on the technical aspects of image quality, working towards the technical solutions to make digitally captured and projected images preserve the artistic qualities of film. He has been a featured speaker at SMPTE, IBC, NAB and HPA conferences, as well as numerous film festivals. His paper on bitdepth requirements for digital cinema won the SMPTE Journal "best paper" award in 2004, and was implemented in the DCI specification. He chaired the SMPTE working group on Stereoscopic digital cinema, where the 3D distribution standard for digital cinema was written. He has more than 20 applied for and issued patents in the area of digital cinema and 3D.

Walt Husak

Director of Imaging Technologies, Dolby Labs

Walt Husak is the Director of Image Technologies at Dolby Labs, Inc. He began his television career at the Advanced Television Test Center (ATTC) in 1990 carrying out video objective measurements and RF multipath testing of HDTV systems proposed for the ATSC standard. Joining Dolby in 2000, Walt has spent his early years studying and reporting on advanced compression systems for Digital Cinema, Digital Television, and Blu-ray. He has managed or executed visual quality tests for DCI, ATSC, Dolby, and MPEG. He is now a member of the CTO's office focusing his efforts on 3D for Digital Cinema and Digital Television. Walt has authored numerous articles and papers for a number of major industry publications. Walt is an active member of SMPTE, MPEG, JPEG, ITU-R, and SPIE. He currently chairs the SMPTE 3D Home Master Image AHG, the SMPTE Frame Packing AHG, DVB 3D Technology Providers Group and co-chairs the MPEG Frame Compatible AHG.

Chris Johns

Chief Engineer, BSkyB

Chris Johns has been with BSkyB since its inception in 1989 having started his career in broadcast with the BBC. Chris formed part of the initial technical team tasked with launching Sky's multi-channel analogue satellite offering. As Chief Engineer, Chris has been at the forefront of delivering broadcast functionality to the platform such as the Multi-channel Digital Playout facilities, Dolby Digital audio, Server based solutions and Compression Systems. Most recently Chris played a key role in Sky's HD launch and design of its High Definition infrastructure and continues to oversee the product quality. He has taken a lead in the capabilities of delivering 3D broadcasts to the home user over existing infrastructures and through Sky's HD PVR products and continues to manage the technological evolution. As part of Sky's Technology department, Chris is now helping Sky deliver entertainment across a multitude of different platforms from a common core whilst maintaining the audio and visual quality the customer has come to expect from today's technologies.

Nandhu Nandhakumar

Senior VP, Advanced Technology, LG Electronics

Nandhu Nandhakumar is currently SVP Advanced Technology at LG Electronics, where he guides strategic technology initiatives, partnerships and corporate investments. He led LGE's pioneering launch of OTT entertainment services on networked TVs and Blu-Ray Disc players. He has also initiated and led new technology standards development activities in this area, and represents LGE's Office of the CTO on technology policy issues in interactions with US trade associations & regulatory agencies. His prior positions at LG include CTO and VP Engineering of Triveni Digital, a subsidiary of LG Electronics. At Triveni Digital, Nandhu led the development of infrastructure products for content & metadata distribution, which are being used by the world's largest media companies. Prior to this, as Director of Engineering at LG Electronics Research Center of America, he led standards development and prototyping of advanced networked consumer media appliances. He holds numerous patents and has published over a 100 journal and conference papers in these areas of technology. He has also served on the faculties of the University of Texas at Austin and the University of Virginia, Charlottesville. Nandhu has a PhD in EE from UT Austin, an MS in Computer Engineering from the University of Michigan, Ann Arbor, and a B.E (Hons) in Electronics & Communications Engineering from the University of Madras, India. He is a Senior Member of the IEEE, a member of the Technical Advisory Committee of the CEA, and serves on Board of Directors of ATIS, of the CORAL consortium and of Triveni Digital.

Henry W. Sang, Jr.

Associate Director, HP Labs

Henry is an Associate Director in the HP Labs Mobile & Immersive Experiences Lab. He is leading the HP Immersive 3D Entertainment program which is providing a "like being there" panoramic 3D experience (from capture to display). His team works with live sports, concerts, fashion and gaming. They recently 3D simulcast the Earth, Wind and Fire concert in Las Vegas and worked on the Marchesa Fashion Show during Fashion Week in New York. Henry helps provide technology transfer bridges between HP's Personal Systems Group and HP Labs. Prior to this role, he managed the Publishing Systems & Technologies Department in HP Labs in Palo Alto, Ca. They conducted research in novel methods and technologies that allow users to gain new value out of print and imaging. His department often worked directly with end customers to learn how their technologies can best be tailored to meet real world needs. Recent projects included novel printing and imaging for product anti-counterfeiting, cosmetic color advisory using cell phone cameras, and the HP Labs retail and retail banking solution systems. Henry has degrees in nuclear physics from MIT and worked at Xerox PARC and a startup before coming to HP.

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